Notas detalhadas sobre 33 Immortals Gameplay



I spent a large chunk of my time with the game on the first available map, Hell. Entering Purgatory, the second map, requires special keys that can only be obtained by progressing far enough with the final boss battle in Hell (a three-headed Lucifer). While I managed to snag some keys, not many players from the review session were available to join whenever I entered this new world and usually ended up dying almost immediately due to the much higher tier of enemies and horde numbers.

C’est justement au niveau des armes que 33 Immortals vient densifier son gameplay centré avant tout sur la coopé especialmenteration. Au nombre pour l’instant por 4, nous avons donc au choix : 

makes sure you feel every decision, every mistake, and every moment of triumph has weight on your soul. oito 33 Immortals 33 Immortals is a bold take on the roguelike genre, but its large-scale co-op is both a thrill and a challenge. When teamwork clicks, going against divine judgement it’s an otherworldly experience—but when it doesn’t, runs can feel chaotic and frustrating for solo players.

Each one doesn’t have a lot of power in their hands alone, but even Hell itself can be taken down with enough unity and coordination. At least I hope so, since non-e of the runs I did with my teammates ended up beating even Lucifer at his domain.

While players have more than one wheel of emoticons, they’re still not enough to communicate effectively. Screenshot via Dot Esports

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In the heat of combat, with swarms of demons flooding the immediate area, it’s actually tricky to get three people to stand in the proper spots, but it takes just a moment of synchrony for the special ability to activate, and it’s a palpable relief every time. And then everyone immediately gets back to hurling spells, shooting arrows, flinging daggers and reviving allies, eyes peeled for the next special ability.

Releasing on Game Pass is a major plus for this reason, but the studio is skipping Steam for the early access launch. This has not boded well for most multiplayer games on PC.

What I can't comment on just yet is the price of the game. The studio says it is revealing the price tag at launch, and not even reviewers have received this information early. When the official number releases in a couple of hours, I will re-evaluate my 33 Immortals Gameplay score in this review to see if it requires bumping a number down or up, depending on the value the game offers. The Early Access price has been revealed to be $19.99. I have bumped up my review's score to 8.5.

Nearby, Charon manages cosmetics, all currently unlockable for free using cosmetic tokens found in runs. To the north, Beatrice grants you Feats, which unlock new gameplay features, while the eight Weapon Altars around her will let you pick which one you want to defy divine judgement with.

Or like with Daggers of Greed, you generate ‘Greed’ off enemy hits; the amount of ‘Greed’ you build up determines the amount of damage you’re able to inflict with a takedown attack.

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I played the preview solo because I was feeling particularly antisocial that day, but of course that doesn’t mean I was alone. Other players occupy the hub world and the main maps in 33 Immortals

Despite having an impressive world that encourages cooperation, massive wars against the afterlife’s forces, and a good God-killing hook for an exciting gameplay loop, there are some missing aspects that I can attribute solely to this being an early access release.

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